Also restores own HP and the HP of all nearby party members. Duration: 10s Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Cure Potency: 540 After 10s, Earthly Dominance effect is changed to Giant Dominance. Duration: 10s Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. ![]() Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15sĭeploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. ![]() Restores own HP and the HP of all nearby party members. Collective Unconscious effect ends upon using another action or moving (including facing a different direction). Duration: 18s Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms Duration: 5s Wheel of Fortune Effect: Regen Cure Potency: 100 Duration: 15s Effects will be applied continuously to self and all party members standing within the celestial ring. MP Cost: 400.0 Deals unaspected damage with a potency of 160.Ĭreates a celestial ring 8 yalms around the caster. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. Generate an aetheric bond with target party member. Increases damage dealt by self and nearby party members by 6%. 1 Sign Type: Grants Harmony of Spirit 2 Sign Types: Grants Harmony of Spirit and Harmony of Body 3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind Duration: 15s Harmony of Spirit Effect: Gradually restores own MP Potency: 50 Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10% Harmony of Mind Effect: Increases damage dealt and healing potency by 5% Effects granted are determined by the number of different types of astrosigns read. Can only be executed after reading three astrosigns. Grants an effect using the astrosigns read from your divining deck. MP Cost: 400.0 Deals unaspected damage over time. MP Cost: 400.0 Deals unaspected damage with a potency of 120 to target and all enemies nearby it. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s MP Cost: 800.0 Restores own HP and the HP of all nearby party members. Can only be executed while under the effect of Clarifying Draw. Cure Potency: 250 Additional Effect: Regen Cure Potency: 250 Duration: 15sĭraws a different arcanum from your deck. Returns the currently drawn arcanum back to your deck. Triggers the effect of your drawn arcanum. Additional Effect: Restores 5% of maximum MP Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw Maximum Charges: 2 Arcanum effect can be triggered using the action Play. Cure Potency: 800ĭraws a card (arcanum) from your divining deck. Cure Potency: 400 Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less. MP Cost: 2400.0 Resurrects target to a weakened state. MP Cost: 700.0 Restores own HP and the HP of all nearby party members. Reduces cast times for spells by 2.5 seconds. Cure Potency: 500 Additional Effect: 15% chance next Benefic II will restore critical HP Duration: 15s MP Cost: 400.0 Deals unaspected damage with a potency of 150.
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